The map order and mode order will be randomly selected and played across all matches for each part of each week. The following is the list of maps and modes that will be used to make the random selections:
Search and Destroy:Colossus, Den, Exposure, Raid, Scar
Overload:Den, Exposure, Scar
Hardpoint:Blackheart, Colossus, Den, Exposure, Scar
GAME
Round Time Limit: 1 Minute 30 Seconds Round Win Limit: 6 Rounds Win By Two Rule: Off Win By Two Max: 8 Rounds Round Switch: Every Round Match Start Time: 30 Seconds Round Start Time: 10 Seconds Practice Round: Off Input Swap Allowed: Off Allow Callout Pings: On
ADVANCED
Bomb Timer: 45 Seconds Plant Time: 5 Seconds Defuse Time: 7.5 Seconds Silent Plant: On Reset Plant / Defuse Progress: On
PLAYER
Number of Lives: 1 Life Max Health: 100 (Normal) Health Regeneration: Normal Third Person View: Off Tactical Sprint: On Weapon Mounting: Off Allow Revives: Off Downed Health: 45 Points Downed Revived Health: Half (50) Downed Bleedout Timer: 10 Seconds Downed Revived Time: 2 Seconds Downed Give Up Time: 1 Second Team Revive Timeout: Unlimited Team Revive Time: 5 Seconds Team Revive Health: 30 Points (Hardcore)
TEAM
Spectating: Player View 3rd Person Spectating: Off Killcam: Off Enable Minimap: Yes Radar Always On: Off Weapon Pings on Minimap On Weapon Pings on Compass: On Enemy on Compass: Off Respawn Delay: None Wave Spawn Delay: None Suicide Spawn Delay: None Force Respawn: On Team Assignment: Off Friendly Fire: On Team Kill Punish Limit: Off
GAMEPLAY
Hardcore Mode: Off Headshots Only: Off Health Steal: Off Allow Field Upgrades: On Field Upgrade Charge Rate: Normal Field Upgrade Score Modifier: Normal Perks: On Scorestreaks: On Round Retain Streaks: On Retain Streaks on Death: On Scorestreak Delay: 10 Seconds Persistent Streak Progress: Off Wrap Killstreaks: Off Equipment Delay: Off Equipment Protection: Off Battle Chatter: Off Announcer Dialog: On Dynamic Map Elements: Off
GAME
Time Limit: 5 Minutes Score Limit: 250 Points Match Start Time: 30 Seconds Input Swap Allowed: Off Allow Callout Pings: On
ADVANCED
Points per Kill: 0 Points Points per Death: 0 Points Headshot Bonus Points: 0 Points Scorestreak Kill Bonus Points: 0 Points Time to Capture Zone: Instant Zone Lifetime: 1 Minutes Initial Zone Activation Delay: Off Next Zone Reveal Time: 10 Seconds Zone Location Order: Linear Downed Bleedout Timer: Constant Pause Time on Zone Captured: On Objective Team Spawn Delay: Off
PLAYER
Number of Lives: Unlimited Max Health: 100 (Normal) Health Regeneration: Normal Third Person View: Off Tactical Sprint: On Weapon Mounting: Off Allow Revives: Off Downed Health: 40 Points Downed Revived Health: Half (50) Downed Bleedout Timer: 10 Seconds Downed Revived Time: 2 Seconds Downed Give Up Time: 1 Second Team Revive Timeout: Unlimited Team Revive Time: 5 Seconds Team Revive Time Health: 30 (Hardcore)
TEAM
Spectating: Player View 3rd Person Spectating: Off Killcam: Off Enable Minimap: Yes Radar Always On: Off Weapon Pings on Minimap: On Weapon Pings on Compass: On Enemy on Compass: Off Respawn Delay: 3 Seconds Wave Spawn Delay: None Suicide Spawn Delay: 1 Seconds Force Respawn: On Team Assignment: Off Friendly Fire: On Team Kill Punish Limit: Off
GAMEPLAY
Hardcore Mode: Off Headshots Only: Off Health Steal: Off Allow Field Upgrades: On Field Upgrade Charge Rate: Normal Field Upgrade Score Modifier: Normal Perks: On Scorestreaks: On Round Retain Streaks: On Retain Streaks on Death: On Scorestreak Delay: 10 Seconds Persistent Streak Progress: Off Wrap Killstreaks: Off Equipment Delay: Off Equipment Protection: Off Battle Chatter: Off Announcer Dialog: On Dynamic Map Elements: Off
GAME
Round Time Limit: 5 Minutes Score Limit: 8 Points Match Start Time: 30 Seconds Input Swap Allowed: Off Allow Callout Ping: On
ADVANCED
Device Spawn Delay: 10 Seconds Device Reset Delay: 15 Seconds Device Reset Warning: 10 Seconds Device Reset Out of Bounds: Off Device Reset Penalty Delay: Instant Randomize Device Locations: Off Device Respawn Behavior: Next Enemy Icon Refresh Rate: 2 Seconds Carrier Personal Radar: Off Device Carrier VFX: On Device Carrier Outlines: On Zone Waypoints Behavior: Off Zone Capture EMP Effect: On EMP Effect Duration: 10 Seconds EMP Hud Scramble Intensity: 5 Sudden Death: On Sudden Death Duration: 2 Minutes Sudden Death Logic: Default Sudden Death H.A.R.P: Off
PLAYER
Max Health: 100 (Normal) Health Regeneration: Normal Third Person View: Off Tactical Sprint: On Weapon Mounting: Off Allow Revives: Off Downed Health: 40 Points Downed Revived Health: Half (50) Downed Bleedout Timer: 10 Second Downed Revive Time: 2 Seconds Downed Give Up Time: 1 Seconds Team Revive Timeout: Unlimited Team Revive Time: 5 Seconds Team Revive Time: 30 (Hardcore)
TEAM
Spectating: Player View 3rd Person Spectating: Off Killcam: Off Enable Minimap: Yes Radar Always On: Off Weapon Pings on Minimap: On Weapon Pings On Compass: On Enemy On Compass: Off Respawn Delay: 3.5 Seconds Wave Spawn Delay: None Suicide Spawn Delay: 1 Second Force Respawn: On Team Assignment: Off Friendly Fire: On Team Kill Punish Limit: Off
GAMEPLAY
Hardcore Mode: Off Headshots Only: Off Health Steal: Off Allow Field Upgrades: On Field Upgrade Charge Rate: Normal Field Upgrade Score Modifier: Normal Perks: On Scorestreaks: On Round Retain Killstreaks: On Scorestreak Delay: 10 Seconds Persistent Streak Progress: Off Wrap Killstreaks: Off Equipment Delay: Off Equipment Protection: Off Battle Chatter: Off Announcer Dialog: On Dynamic Map Elements: Off












